Tuesday 13 August 2013

Detailed Index 
 
Unit 1. Introduction
What's FLASH MX 2004
Why should we use FLASH MX 2004
From FLASH MX to FLASH MX 2004
Flash MX Alternatives 2004. Javascript
Flash MX Alternatives 2004. CSS
Flash MX Alternatives 2004. DHTML
The eternal deal.
Javascript, examples and uses.
Unit 2. My First Flash Animation
First Steps
Making the Animation
Unit 3. Flash MX 2004 Environment
Flash MX Interface 2004
Menu Bar
Timeline
Layers
Work Area
Views or Zooms
Panels
Zooms.
Scenes.
Frames. Types and uses
Unit 4. Drawing and Working with Color
Drawing in Flash MX 2004
Tool Bar. Basic Tools
Tools Bar. Advanced Tools
Tools Bar. Options
Mixer Panel
Fill Panel
Unit 5. Texts
Starting
Properties of the Texts
Text Types
Static Text
Dynamic Text
Input Text
Writing texts
Unit 6. Sounds
Starting
Importing Sounds
Sound Properties
Inserting a Sound
Publishing Sounds
MP3 or WAV
Audio Formates. MP3 and WAV
Unit 7. Working with Objects
The Objects. Initiation
Selecting
Placing Objects. Alignment Panel
Info Panel
Groups
Unit 8. Layers
Layers. Let's understand them
Working with Layers
Working with Layers. Advanced Options
Reorganizing the Layers
Layer Types
Unit 9. Symbols
What are the Symbols
How to create symbols
The Libraries
The Difference between Symbol and Instance
Modifying an Instance
Instance Properties Panel
Panel of Effects on Instances
Panel of Effects on Instances (II)
Unit 10. Graphics
What's graphics?
Graphics types
Creating graphics and verifying its properties
Introducing bitmap
Introducing a vectorial file
Exporting a Flash object as bitmap
Exporting a Flash object as animation
Graphics Types
Unit 11. Movie Clips
What's a Movie Clip
Verifying the Clip properties
Creating a new Clip
Importing and Exporting Movie Clips
Other uses of the Movie Clips.
 
Unit 12. Buttons
What's a Button
Creating a Button
Buttons Shapes
Text Buttons. Active Zone Importance
Including Clip in a Button
Bitmaps and buttons
Actions in Buttons
Including a sound in a Button
Unit 13. Movement Animations
Flash Animation
Movement Interpolation (I)
Movement Interpolation (II)
Texts Animation
Lines Animation
Interpolation by Movement Guide
Frame by Frame Animations
Unit 14. Shape Transformations
Interpolations by Shape
Transformating Texts
Shape Advices
Unit 15. Effects on Animations
Introduction
Effects on the Movement Interpolations
Effects on the Interpolated symbol
Brightness Effect
Tint Effect
Alpha Effect
Unit 16. Generating and Publishing
Considerations about Movies Size
Preloading
Distributing as swf file in an independent player
Distributing for Web pages
Unit 17. Introduction to ActionScript 2
What's the ActionScript
Actions Panel
Operators
Actions
Objects
Properties
Initial concepts of Programming
Unit 18. Examples of ActionScript 2 use
Examples of use of the ActionScript code
Examples of ActionScript in Buttons
Examples of ActionScript in Movie Clips
Examples of Sounds handling with AS
Examples of ActionScript in abstract objects. The object MATH
Creating of loader or preloader

 

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